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Video Game Programming and DesignCredits: 1.0 Programming or 1.0 Math .5 Occupational Ed. .5 Fine ArtsTeachers Jonathan Fleck & Jennifer Styer |
SyllabusAnimationElements/Principles 07 VGD 2007 Student Art VGD 2006 Student Art VGD 2004-5 Student Art |
Turn your passion for video games, art, or technology into a future career in the multi-billion-dollar video game industry. This class will be taught in a state of the art lab in cooperation with the Digipen Institute of Technology. Students’ learning will include game analysis, game design, creation
of characters and their environments, low-polygon modeling, and file limitations.
Other content covered will be the C++ programming language, algebra, geometry
and trigonometry concepts, and game production using the Fun Editor (Digipen
product). A wide range of skills will be developed in the class including, storyboarding,
sketching, rendering, animation, and program debugging.
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